Chaelin Kim


Hello! I'm a Ph.D. candidate in the Visual Media Lab at KAIST, advised by Prof. Junyong Noh. My research interests lie in computer graphics and character animation, including motion control, retargeting, stylization, editing, rigging, and so on. I am particularly interested in developing techniques that transfer human intent and motion to diverse digital characters and enable their expressive control, with the goal of advancing character animation technologies for films and games.

Email / CV / Scholar / GitHub

News

[Jul. 2026] Two papers have been conditionally accepted to SIGGRAPH Asia 2026. (1 first-authored, 1 co-first-authored)


Publications

Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance
Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance
SIGGRAPH 2026

SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing
SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing
CVPR 2025

AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models
CVPR 2025

FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields
FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields
CVPR 2025

ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
Eurographics 2025; Computer Graphics Forum (CGF)

Geometry-Aware Retargeting for Two-Skinned Characters Interaction
Geometry-Aware Retargeting for Two-Skinned Characters Interaction
SIGGRAPH ASIA 2024; Transactions on Graphics (TOG)

Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features
Interactive Locomotion Style Control for a Human Character based on Gait Cycle Features
Eurographics 2024; Computer Graphics Forum (CGF)

Online Avatar Motion Adaptation to Morphologically-similar Spaces
Online Avatar Motion Adaptation to Morphologically-similar Spaces
Eurographics 2023; Computer Graphics Forum (CGF)

Motion Recommendation for Online Character Control
Motion Recommendation for Online Character Control
SIGGRAPH ASIA 2021; Transactions on Graphics (TOG)


Work Experiences

KAI Inc.
KAI Inc.
Software Engineer
2023.11 - 2024.01

Webizing Research Lab, KIST
Webizing Research Lab, KIST
Research Intern
2017.03 - 2017.08


Projects

NRF
NRF Character Motion Retargeting
NRF
2024.05 - present

IITP
IITP Cinemagraph
IITP
2022.08 - 2022.12

Samsung Advanced Institute of Technology (SAIT)
Samsung Strategic Animation Framework Development
Samsung Advanced Institute of Technology (SAIT)
2019.05 - 2021.12